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PC World 2004 May
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PCWorld_2004-05_cd.bin
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Milkdrop
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Unchained - Bad Karma Oddnezz Style.milk
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INI File
|
2003-09-30
|
3KB
|
102 lines
[preset00]
fRating=3
fGammaAdj=1
fDecay=0.993
fVideoEchoZoom=0.9999
fVideoEchoAlpha=0.5
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.01
fWaveSmoothing=0.75
fWaveParam=-1
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0.3
zoom=1.486
rot=1
cx=2
cy=-1
dx=0
dy=0
warp=0.01
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0
ob_r=1
ob_g=0
ob_b=0
ob_a=0
ib_size=0.005
ib_r=0
ib_g=0
ib_b=1
ib_a=1
nMotionVectorsX=24.959999
nMotionVectorsY=19.199999
mv_dx=0
mv_dy=0
mv_l=0.85
mv_r=0.4999
mv_g=0.4999
mv_b=0.4999
mv_a=0
per_frame_1=warp=0;
per_frame_2=old_bass_flop=bass_flop;
per_frame_3=old_treb_flop=treb_flop;
per_frame_4=old_mid_flop=mid_flop;
per_frame_5=chaos=.1+.1*sin(pulse);
per_frame_6=bass_thresh =if(above(bass_att,bass_thresh),3,bass_thresh-chaos);
per_frame_7=bass_flop=abs(bass_flop-equal(bass_thresh,3));
per_frame_8=treb_thresh=if(above(treb_att,treb_thresh),3,treb_thresh-chaos);
per_frame_9=treb_flop=abs(treb_flop-equal(treb_thresh,3));
per_frame_10=mid_thresh=if(above(mid_att,mid_thresh),3,mid_thresh-chaos);
per_frame_11=mid_flop=abs(mid_flop-equal(mid_thresh,3));
per_frame_12=bass_changed=bnot(equal(old_bass_flop,bass_flop));
per_frame_13=mid_changed=bnot(equal(old_mid_flop,mid_flop));
per_frame_14=treb_changed=bnot(equal(old_treb_flop,treb_flop));
per_frame_15=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual;
per_frame_16=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual;
per_frame_17=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual;
per_frame_18=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.0071);
per_frame_19=entropy=if(equal(pulse,-3.14),bass_flop+mid_flop+treb_flop+rand(5),entropy);
per_frame_20=q1=mid_residual;
per_frame_21=q2=bass_residual;
per_frame_22=q3=treb_residual;
per_frame_23=q4=sin(pulse);
per_frame_24=q5=cos(pulse*(.5+.1*entropy));
per_frame_25=q6=sin(pulse*(.5+pow(.25,entropy)));
per_frame_26=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
per_frame_27=q8=entropy;
per_frame_28=ib_r=.5+.5*cos(time*1.2+q1*.1);
per_frame_29=ib_b=.5+.5*cos(time*2.811+q2*.1);
per_frame_30=ib_g=.5+.5*cos(time*1.666+q3*.1);
per_frame_31=rot=0;
per_pixel_1=grid=pow((sin(ang*10*q1)+x*y*q4)*2,1+q8*q7%11)%2;
per_pixel_2=snee=(.3+.2*q6)*q3;
per_pixel_3=rot=bnot(grid)*above(x,.5+snee)*above(y,.5-snee) -
per_pixel_4=ang*cos(5+(3.14*q6))*below(x,.5+snee)*below(y,.5-snee)*.05;
per_pixel_5=sx=sx+sin((q8%4+q7%5)*x*3.14)*bnot(rot)*.004;
per_pixel_6=sy=sy+sin((q8%5+q7%4)*y*3.14)*bnot(rot)*.004;
per_pixel_7=zoom=zoom+.1*cos(rad*q8*q7);